Sound Modeler demo
Describe an instrument and play it
Turn a sentence into an editable, playable synthesis system — with the acoustic properties and engine choices shown.
The challenge
Generative audio returns a file nobody can edit; a synthesizer returns a wall of knobs and one paradigm.
The scenario
A producer wants a sound that does not exist — glass resonating underwater with a breathing analog texture — and wants to keep changing it after the first note.
What goes in
- A description
- The sound in words: material, character, motion, how it should respond to playing.
What you can ask
Illustrative prompts. Results depend on your own data and are not deterministic.
- “Create a warm evolving synth that sounds like glass resonating underwater, with a slowly breathing analog texture and expressive MPE control.”
- “A bell made of liquid crystal.”
- “A punchy vintage analog bass with a little grit.”
How Clearception approaches it
How the work is structured. Each step shows what its output is grounded in.
Read the intent
AI-inferredArchetype, material and quality words become Sound DNA, each with the word that moved it.
Choose the engines
RecommendationModal for glass, analog for vintage drift, wavetable for movement — with a reason per engine.
Compile and play
ObservedThe genome is derived deterministically and loaded into the browser engine.
What you get
The shape of what comes back — not a promised result.
A playable patch
DNA, strategy, genome and DSP graph — every value inspectable.
Why it matters
- Editable from the first note
- The result is a recipe, so there is always a next instruction.
- Reasons, not magic
- Each engine in the mix says why it is there.
Related demos
Sound Modeler
Refine a sound in words and see what moved
'Make it darker' becomes an exact parameter diff with the dimension that drove each change — and the graph can be edited the same way.
3 minute walkthrough
- Sound Modelling
- Graph Tracing
- Evidence Trail
Sound Modeler
Morph between two sounds, or breed them
A continuous line between a pad and a bell, or offspring that keep one parent's movement verbatim — placed on a map of the whole library.
3 minute walkthrough
- Sound Morphing & Breeding
- Sound Modelling
Music
Make a sample library searchable by sound
Tag and index a large library so you can find material by character rather than filename.
3 minute walkthrough
- Catalogue Organisation
- Audio Analysis
Want to try this with your own work?
Open Sound Modeler and bring your own data. No signup is needed to read these demos.