Create · Creative
Music
The studio work that is not making music.
Organise a sample library, keep sessions moving, and analyse mixes and masters with the measurements shown.
What is Music?
A producer's time divides badly between making music and managing the apparatus around it — a sample library nobody can search, sessions whose state lives in someone's memory, and mix decisions argued from opinion. Music is project-centred: the project is the spine, and sample organisation, session context and mix analysis hang off it. Analysis reports measurements — level, balance, spectral distribution — rather than a verdict, because a number you can see is arguable and a score is not.
Problems it solves
- Find a sample by what it sounds like
- Keep session state with the project rather than in memory
- Analyse a mix on measurements rather than opinion
- Prepare a master with the requirements of the target in view
- Keep versions and decisions attached to the project
Key capabilities
- Catalogue Organisation
- Tag, group and make a large media library searchable by what it sounds like.
- Audio Analysis
- Analyse a mix or master for level, balance and spectral problems, with measurements shown.
How it is built
- Project as spine
- Samples, sessions, versions and analysis belong to a project rather than a folder.
- Sound-based search
- Find material by character, not only by filename.
- Measured analysis
- Level, balance and spectral problems reported as measurements.
How it works
How the work is structured, and what each step's output rests on.
Create the project
SourceEstablish the project that sessions, samples and versions attach to.
Organise material
ObservedTag and index the library by sonic character.
Work the session
SourceKeep session context and decisions with the project.
Analyse
ObservedMeasure the mix or master and report specifics.
Example use cases
Each example has its own page you can read and share.
Music
Make a sample library searchable by sound
Tag and index a large library so you can find material by character rather than filename.
3 minute walkthrough
- Catalogue Organisation
- Audio Analysis
Music
Analyse a mix on measurements, not opinion
Get specific measurements about level, balance and spectral conflict rather than a verdict.
3 minute walkthrough
- Audio Analysis
Music
Prepare a master for its target
Check a master against the requirements of where it is going, with the measurements shown.
3 minute walkthrough
- Audio Analysis
Ask Music
Illustrative examples. Results depend on your own data.
- “Find me warm analogue-sounding drum breaks around 90 bpm.”
- “What is fighting in the low-mids of this mix?”
- “Is this master appropriate for the target platform?”
- “What changed between version three and version four?”
Questions
- Does it master automatically?
- It analyses and reports. Mastering decisions stay with the engineer, because a target curve is a judgement about the music.
Related applications
Teams using Music often want these too.
SonicSage
Listening sessions built for what you are doing.
Capabilities
- Personalised Discovery
- Audio Analysis
Marketing
Plan, brief and measure campaigns in one place.
Capabilities
- Campaign Planning
- Forecasting
- Evidence Trail
ChefMuse
Meals from what you actually have.
Capabilities
- Inventory Optimisation
- Personalised Discovery
Start with Music
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